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Alright, first review eh? Fun fun fun.
*Ahem*... So, Today I'll be reviewing Zack and Wiki. And I'd just like to say, if you're a Wii-owner and you haven't bought this game yet, please, go hurt yourself in a very painful way.... And keep hurting yourself on the way to Best Buy, or GameStop, or wherever it is you buy America's REAL pass-time. (Shove it, baseball.)
Now for the real review.
You play Zack, a chibi little overly-tanned kid with funky hair who dreams of being the world's greatest pirate. (Which is kind of odd, because I'm pretty sure pirates are mean ugly brutes with guns and swords who chop up the innocent and steal everything you've ever cherished dearly. Zack, however, is the opposite.... Yeah, good luck with that, kid.) And his aggressivly cute enchanted bell of a friend, Wiki. Who, ironicly, looks like a monkey. Oh! I get it! Pirates, islands.... Monkeys are on islands! HAR HAR. Geez, Capcom. What's next, a parrot? Cuz that would make a lot more sense. Anyway, as the story begins, Zack and Wiki find themselves crashed on a nameless island which is apparently where most of the story takes place. After going through a couple of trials and avoiding being crushed by a falling plane, they stumble across a floaty skull who was apparently a legendary Pirate when he wasn't cursed. Pirates? Skulls? Monkeys? HAR HAR. Oh Capcom, you crack me up with your cliche one-liners.... Or... One-worders.... Anywho, the skull, who's name is Barbaros, (Baru-bar-oss) promises Zack that, if he puts him back together and un-does his curse, he'll give him his legendary ship. Ship? Skull? Pirate? MONKEY? HAR HAR HAR..... Anyway this is where the real story begins. But, enough of the story. What about the gameplay?
Zack and Wiki plays like an old-fashioned point-and-click adventure like... MONKEY ISLAND. HAR..... But in stead of a mouse, you use the wii-mote. There are also in many cases, a time where you have to hold the wii-mote like the object that's in front of you and flail it randomly about the vicinity until you figure out WHICH FREAKING MOVEMENT THE GAME DESIGNERS WANTED YOU TO USE..... but this is the game's only real downside... Wiki can be used as a weapon of sorts. When his bell-form rings near an enemy or creature, they instantly transform into a useful item that Zack can most-likely use somewhere in the stage. There isn't really any combat until the final two levels, such as first-person sword fights and a ship battle with a giant-... Well, I'll leave that to you to find out. The levels are very creative in design, and the puzzles are difficult but clever. You'll probably turn to the internet at least once through the whole game.... And if not, congratulations. your reward is that "Oh! I didn't have to consult GameFAQs! I'm smart enough to solve a puzzle in a kid's game!" kind of feeling that I'm sure we all love. And, speaking of "Kid's game", Zack and Wiki is anything BUT a kid's game. Sure it's got cutesy cel-shaded chibi characters with squeaky voices, but anyone under the age of 6, unless genetically enhanced, probably couldn't figure out the third level on. (Note: If you are a gentically enhanced six year old who is offended by this statement, please don't sue)
All-in-all Wack and Ziki has a good story, charming and intuitive characters, and addictingly fun gameplay. I highly reccommend it to all Wii-owners out there that like adventure games.
Score: 9/10 - BUY IT. They're making a sequel already.
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